Wed 18 Jan 2006

This book details how the unique Butterfly Grid can be implemented in existing and new game projects to minimise the complexity of network programming, allowing the game developer to concentrate on game design and programming. It also highlights the unique Butterfly grid technologies from the basics to more advanced features such as server-scripted game logic using Python and how player syncronisation works using the Dead Reckoning process.
http://rapidshare.de/files/11213132/Wordware_.Official.Butterfly.dot.net.Game.Developers.Guide._2005_.fly.LotB.rar
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