This guide for experienced Windows programmers describes what is going on beneath the API layer. Coverage includes: uncovering the Windows system architecture and graphics system internal data structure, detecting GDI resource leaks and other troubleshooting techniques, device context, coordinate space and transformation, pixels, lines, curves, area fills, bitmaps, image processing, fonts, text, enhanced metafiles, and printing. A CD-ROM is included, containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. Yuan is a software engineer with Hewlett-Packard.Book

http://tinyurl.com/89qxw