Mon 8 May 2006

Inside Maya 4.5 is the only book on Maya that covers the entire production process from concept to completion. The authors are animators and modelers from some of the top animation studios in the business. Inside Maya 4.5 covers the newest tools and upgrades to the program as the name “Inside” truly implies. This book builds a complete computer animated project from beginning to end in the Alias Wavefront Maya software. The book and companion CD walk the reader through a step by detailed step workflow. Going through the book, the reader gains a deeper, more relevant knowledge of how to actually design and complete a short animated piece. The guest authors are respected professionals in the design, production, and execution of similar pieces. Such a book has never been done in Maya and would complement the New Riders’ Inside Studio Max 4 by Kim Lee.
You’ll get coverage of:
Using Maya in the digital studio pipeline
MEL and the Maya API
Modeling techniques for NURBS, polygonal modeling, and subdivision surfaces
Modeling characters, sets, and props
Maya’s node-based architecture
Particles and dynamics
Character animation and rigging
Lighting, shading and rendering
Bonus interviews with Scott Clark (Pixar) and Paul Thuriot (Tippett Studios)
http://rapidshare.de/files/15138669/0735712530.zip
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