Thu 19 Oct 2006
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Posted by admin under Multimedia & Designing
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.
http://depositfiles.com/files/326385
OR
http://rapidshare.com/files/22036/Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.rar
OR
http://www.icefile.net/index.php?page=main&id=a8dcc1818&name=Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.rar
Related ebooks:
2 Responses to “Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM”
Leave a Reply
You must be logged in to post a comment.
December 12th, 2006 at 7:20 pm
link not working
December 14th, 2006 at 3:17 pm
New link’s added